Animation Experiment Reel

This is a video which shows all of my animations from March to present.

Might want to play it at the slowest speed for reviewing.

Animation 1: Ball Bounce. Mk 1.

Good:

  • Bouncing up.
  • Dropping down and squashing on the ground is effective.
  • Ball stretch is good enough.

Room for improvement:

  • Show the ball stretch out a little as it falls to the ground.
  • More frames for the bounce.
  • Look at how an actual ball bounces.

Animation 2: Bowling Ball Bounce.

Good:

  • Ball rotation.
  • Movement of the ball.
  • Bouncing parts feel realistic.

Room for improvement:

  • Maybe lose the last bounce, or make it look like a leap.

Animation 3: Ball Bounce. Mk 2.

Good:

  • Stretching of the ball has improved.
  • Bouncing animation has improved.

Room for improvement:

  • Make the ball bounce all the way.
  • Bouncing animation still needs a bit of time to improve.

Animation 4: Ball Bounce. Mk 3.

Not much of a difference from Mk 2.

Animation 5: Ball Bounce. Mk 4.

Just the same as the last two, only with the first bullet point for improvement.

Animation 6: Emotion Ball Bounces.

Order: Angry, Excited, Happy, Tired and Scared.

Good:

  • Ball bounces all feel good and cartoonish.
  • You can tell the emotions of the balls by the bounces.
  • Bowling Ball animation is impressive.

Room for improvement:

  • I think the last one could use with a few more frames, or a bit more space between the small ball and the bowling ball.
  • Perhaps a bit more emotion for the excited ball.
  • Maybe the angry ball causes a hole or a crack on the ground?

Animation 7: Close-up.

This animation was from the last project, however, I tweaked the camera a little and cropped the character back to size for experimentation. Will try to use this close-up skill in the animation.

Animation 8: Moving camera.

Experimentation with moving the camera from one end the other. Looks good but could slow down a little.

Animation 9: Character animation.

Character animation was made in Procreate and imported into RoughAnimator, thanks to the guidance of a friend from FLIX.

Facial expressions are expressive. Not bad for a first try. However, body movement and arms feel a little stiff. Still room for improvement.

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